STATS

CALM (LEFT BAR):     Measure the Entity's tranquility. If it empties, the Seal is damaged. Keep it high using  APPEASE

SEAL (RIGHT BAR):     The integrity of the prison. It's your life bar. If it reaches zero, the Entity escapes and you lose the game.


 ACTIONS

    APPEASE:    Offer energy for temporary calm

    STABILIZE:    The seal needs to be fixed! But at what cost?
   

CONTROLS

SELECT1AARROW LEFT
CHOOSE2CARROW DOWN
CANCEL3CARROW RIGHT

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