Containment
STATS
CALM (LEFT BAR): Measure the Entity's tranquility. If it empties, the Seal is damaged. Keep it high using APPEASE
SEAL (RIGHT BAR): The integrity of the prison. It's your life bar. If it reaches zero, the Entity escapes and you lose the game.
ACTIONS
APPEASE: Offer energy for temporary calm
STABILIZE: The seal needs to be fixed! But at what cost?CONTROLS
| SELECT | 1 | A | ARROW LEFT |
| CHOOSE | 2 | C | ARROW DOWN |
| CANCEL | 3 | C | ARROW RIGHT |
| Status | In development |
| Platforms | HTML5 |
| Author | Ese wey |
| Genre | Simulation |
| Made with | Godot |
| Tags | Dark, Emulator, Horror, Pixel Art, Psychological Horror, Virtual Pet |

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